--- Last edited : 06/26/2011
- Engine : 100%
- Graphics : 30% --> 50%
- Story : 80%
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Okay, i'm almost there with my project so I think I can now talk about it.
Bishōjo Senshi Sailor Moon G.or in english :
Pretty Soldier Sailor Moon GuardianFirst, this game was originally targeted at me & my friends, seeking to play something like RBO (Ragnarok Battle Offline) or SOR (Street of Rage) with the 3 (to 4) of us.
Well, I decided to make my own game, being somelike beetween RBO & SOR, as well as being a tribute to every fighting games I love to play (such as EFZ, MB, Arcana Heart, KOFs and more)
For people who knows the games I was just talking about, yes, I tried to put advanced battle-mechanism in a scrolling fighting game... and as far as i've tested it, it's fun !
Well anyway, i'll make a complete review and put everything I want to talk about in a "readme" textfile when the game will be finished.
Second, since it's just a scrolling-fighting game, there's no much to say about the graphics, so I won't push this line for too long :
( You may try to refresh your browser if you don't see any pictures below )

- Stage Selection, a bit RBO like. People don't always have the time to "finish" a SOR-like game, so I want to give the player an opportunity to save.
It helps me to add new features, such as keeping progress on which senshis have already cleared a specific stage or not (here no one, yeah i'm lazy)

- Main Screen, as you can see you have a status, a gauge-meter and a life-meter.
The dialogue box below will be useful mainly for, well, dialogues

- Option Screen, yeah, i've finished this. A must have for a multiplayer game.
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The graphics are, for the most parts, all ripped from the PSSM Arcade game, by Banpresto.
Why? Because they are my favorite, and besides the original game wasn't completed, which disappointed a bit some of us.
I'll just say that : The graphics are from there, and you WON'T find anything else in there, aside from the ones i've created, remaked or smalls ones that i've added.
Why? Because I don't really like to do cross-over when it comes to graphs, the differences disturbes me, in the colors mainly, and the ambiance too.
Last, here i'll give you some features of the game, not all though since I want to keep some things secret until I've finished the game :
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5 players : Well, there's 5 senshis after all...
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Difficulty : For common & hardcore gamers. I wanted to make the game as accessible as possible, so common player will be able to enjoy the game, while hardcore ones will have to unlock specials stages to do so.
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Direction + 4 buttons : Swift Attack, Strong Attack, Special Attack, Jump.
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Basic Movements : Walk, Run, Jump.
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Advanced Movements : Double Jump, Air Dash, Slide.
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Combos / Advanced Combos / Aerial Combos : Chaining swift attacks, strong ones, or both.
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Specials Attacks : Mostly uniques, made for the game.
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Desperation Moves : Senshis' real special moves.
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Save option : The game will be mostly about clearing different stages with limited lifes.
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Key-config option : Self-explanatory.
Advancement / Engine.Ok, since I never like the BOR engine, i've decided to kinda create one from scratch.
Some people may not like this, but i'm using Gamemaker.
Why? Because it's the 1st free maker I stumbled upon and it does have a GML (coding language) which is not perfect, but not too bad either, and fairly fast if you're not pushing it too much. Besides I didn't want to make something difficult (My intention wasn't to share the game at first, it was only for fun)
Pros : Creating something from scratch means you can put there anything you want, if it's possible.
Cons : Limited by the performance of GameMaker (Lite edition, good software but not worth buying, at least for me)
For people who likes numbers :
- Engine : 100%As I stated before, the engine is completed. What I mean by that is that I already have a senshi completed (my favorite, Mako-chan) and i've tested everything from the walk animation to special-attacks collisions, and everything is working like a charm.
- Graphics : 30%For the graphics, I actually already have everything I want, I just need to resize/edit them to fit perfectly my engine, which is taking quite the time.
- Story : 80%Well, this is a RBO/SOR -like game, so the story does not really matter.
But I've made a little one for people who still wonder : "What am I doing there, Why am I fighting them and Where am I going?". Besides I wanted to introduce one of my small fan-fic in there.
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Well, that's it for now.
Obviously, this game won't be ready too soon, since I want the graphs to be as good as possible, but I want to talk about it and i'm open to any new idea (or new sprites?) that I can still add while developping the game.
Oh yeah, as for the language, I don't know whether i'm going to put the story in French or English.
I'd like to make both, but my english is bad and I DON'T want to release something with too many mistakes (unless i'm taking back my english books if I got the time, hmm...)
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Edit : I'll keep giving feedback about how the game is going here when useful.