Nevermind wrote:
There's no way Rosette is physically stronger than Lina. Maybe I put her too low.
Perhaps you should explain all the skills involved. Cause you just put a lot down.

My mistake, she should be about as no more stronger than Lina.Gotta fix some stats.
All right.I will explain.
Strength=How strong a character hits in melee and determines health and encumberance
Endurance=Stamina and affects health and Fatigue rate;also affects Health and fatigue recovery rate.Also a character can speed up such increase strength for a few seconds by exerting some of the endurance(fatigue) rate.
Intelligence=Affects ability to learn spells, affects mana points, affects skills in something, memorization and learning rate, and other affects skill points.Really begins to matter by CH 3.
Willpower=Affects Stamina and Resistance to Magic and spells especially those affecting state of mind such as confusion and sleepiness.And of course affects how low a character's morale can get.
speed=Affects movement rate and combat speed.Note that even if a character's speed isn't that high, endurance and skill points in things such as running and dodging may make up for low speed.
Luck=Since Iam Game master I will post events related to your character based on your luck.With Lina having a 100 luck, she gets more gold than usual and higher experience points, and of course has a chance of getting an extra attribue and skill points occasionally.
Skills:
Hand to Hand Combat
How skilled your character is in unarmed combat
Dodging
Characters reflexes in dodging strikes, thrown items, and such
Memorization
Ability to absorb info from books to upgrade stats, learn new things, and later learn spells and upgrades from scrolls and other written material.
Running
Self Explanatory.Highest running speed would be equivalent to running 2 miles in about 10 minutes.Also affects characters footwork and ability to keep distance and outmanuever and enemy in combat(think Boxing footwork and Muhammad Ali movements).
Picklock
Picklocking things
Pickpocket
Thiervery and affect chances of not getting caught
Swimming
How a character is able to swim without drowning.
Fencing(Swordsmanship and use of Knive)
Skill with knives and swords
Marksman
Skill with guns
Climbing
Self explanatory
Stealth
Ability not to get detected
In explanation for Numbers
100=Maximum a character can get prior to Ch3.For skills, it means the character has become a master of that specific skill
90=Very High
80=High
70=Adequate
60=Above Average
50=Average
40=Descent
30=low
20=Awful
10 and below=Completely bad at skill.