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Play the original game called Undercovercops and you will see.
I will not, otherwise all the interest will disappear

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The game is coming along quite nicely and before I add the second player, I would like to focus on the stages.
About the heroes would also want to consider. I first took aim at them, then the enemies, then the levels

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Check out the first stage itself, It was impossible to get a perfect rip from screen capture and Makron comes along and rips it perfectly somehow. I had to edit the sand, part of the rails where the first rail lets the player walk underneath to make it Openbor standards
And in order to diversify and without boring the engine, you can give all sorts of levels of traps in the form of pits, hurdles. Add the original levels, such as flight, car transport.
You can make two-dimensional and put the other goals, such as not to beat a bunch of enemies, and to have time to run to any moving object, and if you do not run so far, the level of lost or start another branch levels.
In my project now has 30 original levels (planning to do 60) in which there are races that combine combat with enemies and obstacles avoiding simultaneously. 10 playable characters + 3 secret

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With that in all that I have not asked for help from anyone. To do everything himself. And if you could not, then borrowed

, but with a certain limit

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I do not even know about similar projects

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I advise you to also sober thoughts and plunge into the engine and try to create a game without asking for help from all sorts of
Makron and
Bloodbane 
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So much better to talk with the engine to "YOU"

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