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Should the Outer Senshi be converted?
Yes 94%  94%  [ 63 ]
No 5%  5%  [ 4 ]
Total votes : 67
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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Mar 13, 2011 10:01 pm 
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They're nice ^_^ ! By the way, the version of the game you have tried worked fine?

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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Mar 13, 2011 10:26 pm 
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All versions worked fine! Well, except that Sailor Moon's tiara doesn't even hit the enemy. She just poses and everyone falls down. But i guess that's just because it's an early stage of development ^_^. I'll NEVER erase these files from my computer, they'll be a good memory :P.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Mar 13, 2011 10:36 pm 
Lumen Cinererum
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Do you mind adding in Sailor Venus's text that she was Sailor V.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Mar 13, 2011 10:39 pm 
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Do you mind adding in Sailor Venus's text that she was Sailor V.


I'm on it :)

EDIT: Done


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Mon Mar 14, 2011 5:30 am 
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Makron wrote:
VenusKamen-sama wrote:
I tested the game and i loved it!! ^_^ So i decided to make an intro screen for Sailor Moon. I also made a Select screen. I made these just for fun!
BTW, this is my first post ever
As OpenBOR supports GIF files, could you (or someone else) make an animated introduction :) ? By the way, the version you tested worked fine?


I'm not sure about what to do. Could you tell me what would you like to see in this intro?


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 Post subject: Re:
PostPosted: Mon Mar 14, 2011 8:43 pm 
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TuxedoStarr wrote:
For all who'll appreciate it (Grill and Yaten, this is for you! And any Jupiter fans, too)


I made a venus one :D :love: :minako: :love:


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Mar 27, 2011 7:08 am 
Lumen Cinererum
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Sorry I have not replied to you, VenusKamen-sama. I have been busy working, but check out this screen shots:
Image

Uploaded with ImageShack.us

[URL=http://img219.imageshack.us

I still need to fix this stage,but it is coming along nicely.

320x240 are the dimensions for the animated gif of the Sailor Soldiers introductions.


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 Post subject: New Projectile
PostPosted: Sun Apr 03, 2011 9:21 pm 
Lumen Cinererum
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Many thanks to Bloodbane for adding the bounce in the hairpin throw, shadows and Makron for the unused arcade animations.


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Last edited by Mrgrill247 on Sat May 07, 2011 8:20 am, edited 1 time in total.
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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat Apr 30, 2011 7:28 pm 
Lumen Cinererum
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Just wanted to show off the new fonts!


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat Apr 30, 2011 9:55 pm 
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Mrgrill247 wrote:
Just wanted to show off the new fonts!

Now it's looks more like the arcade game! I think the letters are a bit too spaced, but I think this is due to limits of Openbor. The trash compactor seem to work anyway :oh:

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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun May 01, 2011 2:15 pm 
Lumen Cinererum
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Nice work ;)

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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun May 01, 2011 10:54 pm 
Just tried it, I didn't like it :(


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Mon May 02, 2011 2:46 pm 
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Mrgrill247 Fonts and graphics you have are normal ;) , but that's the game itself is terrible, that lost all interest in it :confused: . Develop :confused: .


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat May 07, 2011 8:02 am 
Lumen Cinererum
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Thanks for the positive feed back. Well almost positive. as for DarcUran, you might want to check the date of that last download with the recent picture.

I have not uploaded that version yet. I am pretty happy with the progress so far. :D
It's crawling at a snail's pace but I have been taught a valuable lesson, no more releasing demos until the game is complete. From now I will only show pics.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat May 07, 2011 2:20 pm 
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I looked before I answer ;) . Your initial experience, but you try, so I hope that you finish the game ;) .
Quote:
It's crawling at a snail's pace but I have been taught a valuable lesson, no more releasing demos until the game is complete. From now I will only show pics.

Yes, that's right, I've never even lecturing the second version of the game, because I think that I have not finished until the end.
Yes, if somewhat in doubt, ask me.

Interested me the font :mischief: , try to include it in their game. And maybe at the same time, and some enemies :mischief: .


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun May 15, 2011 2:11 pm 
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Checked the font. Not bad ^_^ . True, I squeezed it a bit, then try to increase, but also because it looks good ;) . Great by the way is well-suited for loading screen and bonuses ;) .


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Tue May 31, 2011 6:34 am 
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The original font can be fixed and it doesn't have to be scaled down. Now I'm just guessing by the pictures, Mr.Grill, but all you have to do is move all of your lower case font lines over to the left one pixel and that should be enough (the "i" should be two places over while the others should be spaced apart by one pixel).

Font is usually the hardest to get right in OpenBoR but it doesn't have to be exactly set to the original 144x144 boxes. The engine will try it's best to compensate for whatever you set in there. There's new code in the engine that will scale the font no matter how big it is *intended for high resolution mods.*

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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Tue May 31, 2011 4:07 pm 
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Yes, I know. Simply type with giant letters in my model will look correct :confused: . I have a mods unlike Mr.Grill four instead of two players and they are done in one line ;) . Font had to be cut, but is it from this no became worse ;) ?


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 Post subject: Enough of the SNES Sailormoon Openbor, it is in the wrong fo
PostPosted: Fri Jun 03, 2011 10:14 pm 
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Wow, I check out the forums and I here all this chatter of the SNES version on my topic.
DarcUran, all your SNES Sailormoon updates should go on your topic. No offense, but I do not want people to think that I am working on two games :D

Aside from that, Stage 1 and the boss stage has now been completed. Stage two is being worked with Bloodbane's help and the select screen is being overhauled.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat Jun 04, 2011 11:51 am 
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Quote:
DarcUran, all your SNES Sailormoon updates should go on your topic. No offense, but I do not want people to think that I am working on two games :D

Do not think ;) . We have the same two different games :mischief: . In my simple font from the arcade ;) . I wanted to do more, but he looks ill, but you see more stripes lives for the third and fourth players :neutral: .
Glad you got a good counselor, the Bloodbane does not teach bad ;) .

Quote:
Wow, I check out the forums and I here all this chatter of the SNES version on my topic.

This is the first and last time, simply demonstrated the font, but not my game ;) .


Quote:
Aside from that, Stage 1 and the boss stage has now been completed. Stage two is being worked with Bloodbane's help and the select screen is being overhauled.

Castor and Pollux will join together for an electric attack, as the arcade?

Yes, what about the heroes will only Sailormoon :neutral: ?


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 Post subject: Re: Enough of the SNES Sailormoon Openbor, it is in the wrong fo
PostPosted: Sun Jun 05, 2011 1:34 am 
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Mrgrill247 wrote:
Wow, I check out the forums and I here all this chatter of the SNES version on my topic.
DarcUran, all your SNES Sailormoon updates should go on your topic. No offense, but I do not want people to think that I am working on two games :D

Aside from that, Stage 1 and the boss stage has now been completed. Stage two is being worked with Bloodbane's help and the select screen is being overhauled.


I'm really surprised that Bloodbane hasn't talked you into creating a widescreen version of this game. It would be great in the future. Also, if you would like for me to try working on your font, you can send it to me and I'll see if i can get it looking more like the original.

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 Post subject: Re: Enough of the SNES Sailormoon Openbor, it is in the wrong fo
PostPosted: Sun Jun 05, 2011 7:14 am 
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I'm actually happy with the way the font looks, and I have no interest in widescreen for this mod because I would like to keep it similar to the arcade version.

The game is coming along quite nicely and before I add the second player, I would like to focus on the stages. Check out the first stage itself, It was impossible to get a perfect rip from screen capture and Makron comes along and rips it perfectly somehow. I had to edit the sand, part of the rails where the first rail lets the player walk underneath to make it Openbor standards. Also the last part of the first stage was tough because I had to the edit the people and create a set of animated waves. Play the original game called Undercovercops and you will see.

Stage three will be another cool stage because of it's zen like and have the feeling that it came out of the t.v. show Kung Fu. Now here is something, I would love to see an edit of Kwai Chang Caine in Sailormoon Openbor standards.

If that edit is good then I would make payment arrangements for more animations.

DarcUran, the bosses are the same as they are in the arcade, so they have that move where they jump and shock you.



kungpow12345 wrote:
Mrgrill247 wrote:
Wow, I check out the forums and I here all this chatter of the SNES version on my topic.
DarcUran, all your SNES Sailormoon updates should go on your topic. No offense, but I do not want people to think that I am working on two games :D

Aside from that, Stage 1 and the boss stage has now been completed. Stage two is being worked with Bloodbane's help and the select screen is being overhauled.


I'm really surprised that Bloodbane hasn't talked you into creating a widescreen version of this game. It would be great in the future. Also, if you would like for me to try working on your font, you can send it to me and I'll see if i can get it looking more like the original.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Jun 05, 2011 5:58 pm 
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Quote:
Play the original game called Undercovercops and you will see.

I will not, otherwise all the interest will disappear :mischief: .

Quote:
The game is coming along quite nicely and before I add the second player, I would like to focus on the stages.

About the heroes would also want to consider. I first took aim at them, then the enemies, then the levels ;) .

Quote:
Check out the first stage itself, It was impossible to get a perfect rip from screen capture and Makron comes along and rips it perfectly somehow. I had to edit the sand, part of the rails where the first rail lets the player walk underneath to make it Openbor standards


And in order to diversify and without boring the engine, you can give all sorts of levels of traps in the form of pits, hurdles. Add the original levels, such as flight, car transport.
You can make two-dimensional and put the other goals, such as not to beat a bunch of enemies, and to have time to run to any moving object, and if you do not run so far, the level of lost or start another branch levels.

In my project now has 30 original levels (planning to do 60) in which there are races that combine combat with enemies and obstacles avoiding simultaneously. 10 playable characters + 3 secret ;) .
With that in all that I have not asked for help from anyone. To do everything himself. And if you could not, then borrowed :sad: , but with a certain limit :neutral: .
I do not even know about similar projects ;) .
I advise you to also sober thoughts and plunge into the engine and try to create a game without asking for help from all sorts of Makron and Bloodbane :confused: .
So much better to talk with the engine to "YOU" ;) !


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Jun 05, 2011 6:55 pm 
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DarcUran wrote:
Quote:
With that in all that I have not asked for help from anyone. To do everything himself. And if you could not, then borrowed :sad: , but with a certain limit :neutral: .
I do not even know about similar projects ;) .
I advise you to also sober thoughts and plunge into the engine and try to create a game without asking for help from all sorts of Makron and Bloodbane :confused: .
So much better to talk with the engine to "YOU" ;) !


I know from experience that it's better to have a team of people working on code and several sections of a certain game split up across a few members. Why do you think it takes me nearly a year for each game I release? Aside from all of the special touches we put into our games, especially our cutscenes, mostly all of the code from the stages, characters, etc is all done from scratch. Now if I had a few more people working with me on a few other parts, especially to improve the gameplay, the games would come out a whole lot faster. MrGrill knows better than anyone just how hard it is to code for OpenBoR. I've been coding with this engine since 2003 and there's so much stuff in the engine now, it's hard to keep up :eeklez:

MrGrill, do you intend for this mod to have both full screen (4:3) and widescreen mode? You can do both if you make a second set of folders that'll load everything for the widescreen mode. What you will need is a video.txt file to tell the engine what set of folders your files are saved at. (ie. bgs2, scenes2, etc.) You'll also need a new levels.txt to specify a new player hud when you switch over to the widescreen mode.

If you need any help with that, let me know.

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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sun Jun 05, 2011 8:29 pm 
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Quote:
I know from experience that it's better to have a team of people working on code and several sections of a certain game split up across a few members. Why do you think it takes me nearly a year for each game I release? Aside from all of the special touches we put into our games, especially our cutscenes, mostly all of the code from the stages, characters, etc is all done from scratch. Now if I had a few more people working with me on a few other parts, especially to improve the gameplay, the games would come out a whole lot faster


Yes ;) , I agree that in terms of implementing things engine tuned uncomfortable. Have to prescribe everything manually and basically draw :confused: . I also thought about the team, but then I decided that if the arms are growing from the right places, then you can do the same. The problem is rather in the ignorance of the engine :confused: .


Something I see we're just here three good at the engine :mischief: . So can combine our efforts :lol: ?


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Fri Jul 22, 2011 4:43 pm 
Lumen Cinererum
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Ouch!


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Sat Sep 17, 2011 12:22 am 
Lumen Cinererum
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Another foe.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Fri Sep 23, 2011 10:23 am 
Luna Crescens
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when is this game out ? also is kung pow i think thats his name , is he still making sailor moon s for bor ?


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Mon Sep 26, 2011 6:12 am 
Lumen Cinererum
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liamx2000 wrote:
when is this game out ? also is kung pow i think thats his name , is he still making sailor moon s for bor ?


My game will not be out for a while. Still tons of work to do. But I will keep everyone updated.

Kp, I am sure he is still working on Sailormoon.


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 Post subject: Re: Pretty Soldier Sailor Moon Arcade Beats of Rage
PostPosted: Mon Sep 26, 2011 9:55 am 
Luna Crescens
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ah ok cool thanks for the reply well I hope your project goes well I really hope to play it some day.


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